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MoodyMadness · Web platform

MoodyMadness · Chapter 02 · Web platform · 2025

A game's front door, built around what is live

The web platform is where MoodyMadness players start: what is live this week, the wallet that lets them in, the reward for coming back, and where they stand.

These are the design file's 2025 frames, from the closed beta on the Abstract chain.

Role
Designer — web platform and game UI
Screens
Homepage ×2 and phone, wallet, rewards, leaderboard, game dialog
Chain
Abstract — wallet sign-in
Status
Live in closed beta, 2025
The MoodyMadness homepage during the closed beta: a LIVE NOW tag over the Closed Beta title, an orange Play Now button and a teaser link, the partners in a row, and a strip of creators' kart cards
Design file: the homepage during the closed beta, 2025. The karts and the scene are the game's art team's.

01 · The project

The project

MoodyMadness races eight players at a time on karts built from NFT parts, on the Abstract chain, for the team behind the Moody Mights NFT collection. Around the game sits a website that has to do a platform's work: announce what is running, let people in with a wallet, pay them for coming back and show them their rank.

The file holds two versions of the homepage and its phone layout, the wallet gate and the connect page, Reward Week locked and open, the leaderboard, and the dialog the game shows before it goes fullscreen.

02 · Design decisions

Design decisions

  1. 01

    The homepage leads with what is live

    The first screen is whatever is running now: a LIVE NOW tag over Closed Beta, one orange Play Now button, the teaser, and the partners in a single row. Under it, the creators' karts sit in a strip of cards, each in its own colour.

    Every event after that gets a full-width band with its own scene — Ranks of Ra Season 3 in the desert, the Halloween event under a moon — and a tag that says whether it is live now or coming soon. On a phone the first screen keeps the same order: the tag, the title, the button.

    Two event bands on the homepage: Ranks of Ra Season 3 with a LIVE NOW tag, over a desert with pyramids, a treasure chest, karts and a mummy; then the Halloween event with a COMING SOON tag, over a moonlit graveyard with a cauldron and pumpkins
    The event bands
    The homepage at 375: the logo and menu, a LIVE NOW tag, the Closed Beta title over a character, the Play Now button, the teaser link, the partners, and the first kart cards
    First screen · 375

    Design file · The event bands, and the first screen at 375. The desktop first screen is at the top of this page.

  2. 02

    The season, drawn as a path

    The second version of the homepage turns the season into a path down the page: Closed Beta, Diamond Rush and Meme Wars, each a node on one vertical line with its own character and a short text, and Diamond Rush ending in a Join Waitlist button.

    Meme Wars carries the top five of the leaderboard inside it, so the competition is on the homepage before anyone opens the leaderboard.

    The path version of the homepage: a vertical line with a node for each part of the season — Closed Beta with a character holding a trophy beside a kart, Diamond Rush with a diamond and an MXP coin and a Join Waitlist button, and Meme Wars with a top-five leaderboard on a podium

    Design file · The path, from Closed Beta to Meme Wars. The paragraphs are placeholders.

  3. 03

    One wallet between a visitor and the game

    Until a wallet is connected, the platform asks for one thing — connect your wallet and sign in to access the game — over the game's own scene. The connect page says the same in a sentence, link your wallet and start playing, with one orange button.

    The same button waits in the top bar on every page, beside the player's diamonds and MXP balance, so the way in never moves.

    The homepage before sign-in: “Connect your wallet and sign in to access the game” with a Connect Wallet button and “Join the ultimate racing experience!”, over the game's scene, under the top bar with balances
    The gate on the homepage
    The connect page: “Connect Wallet — Link your wallet and start playing!” with one orange Connect button, under a top bar with Roulette, Referral, Rewards and Staking and the orange Connect button
    Connect wallet
    The connect page at 375: the logo, “Connect Wallet — Link your wallet and start playing!”, an orange Connect button, and the footer
    Connect wallet · 375

    Design file · The gate on the homepage, and the connect page on desktop and phone.

  4. 04

    A reward for each day you come back

    Reward Week lays out seven days as cards, each with its diamond reward, and marks the ones already claimed and the ones missed as expired; one button claims today's. A banner above it offers 500 diamonds for an upvote on the Abstract Portal.

    Without early access, the same page keeps the rewards in view but points the player to the team, or to the drops from the top Abstract streamers.

    Reward Week without early access: a banner offering 500 diamonds for an upvote on the Abstract Portal, seven day cards with their diamond rewards, claimed and expired states, Claim Reward and Play Now buttons, and a note to contact the team or watch for streamers' drops for early access
    Without early access
    Reward Week with early access: the same seven day cards with claimed and expired days marked, and the Claim Reward and Play Now buttons
    With early access

    Design file · Reward Week without early access, and with it.

  5. 05

    The leaderboard ends on a clock

    The leaderboard puts the top three on a podium, then the table, with daily and monthly tabs and a countdown to the end of the period — 10 days, 23 hours and 59 minutes in the file.

    The player's own position has a row of its own between the podium and the table, so nobody has to scroll to find themselves.

    The leaderboard: a podium for first, second and third with their scores, daily and monthly tabs, a countdown, the player's own position on a highlighted row, and a ranked table with pagination

    Design file · The leaderboard, with sample players.

  6. 06

    The game says how to make it run

    Fullscreen in a browser can cost frames, so before it goes fullscreen the game opens a dialog that says why — WebGL and the internal graphics card — and how to fix it: step by step for Windows, and for Macs with an external GPU. The player can cancel, or enter fullscreen anyway.

    A red-headed dialog over the blurred game, “Moody Madness performance considerations!!!”, explaining that fullscreen can lower the frame rate because of WebGL and the internal graphics card, with steps for Windows and for macOS with an external GPU, and Enter Fullscreen and Cancel buttons

    Design file · The dialog shown before fullscreen.

03 · What I delivered

What I delivered

The homepage in two versions and at 375, the wallet gate and the connect page on desktop and phone, Reward Week in its locked and open states, the leaderboard with its podium and countdown, and the game's fullscreen performance dialog — under one top bar with the player's balances.

04 · What I would revisit

What I would revisit

Every main button sets white on orange or green: Play Now, Connect and Join Waitlist read 2.12:1, Claim Reward and Vote 2.03:1 — under even the 3:1 a large label needs. Navy text on the same orange reads 8.79:1, so I would keep the colours and change the labels to the game's night blue.

I would also never hand over a homepage with another game's placeholder under its sections: the paragraphs under Closed Beta, Ranks of Ra and Halloween are borrowed from another title, and a page whose job is to announce events should carry the events' own words.

Project note

The pictures are the design file's frames. The short paragraphs under the homepage's sections are placeholder text borrowed from another game. The karts, characters and scenes are the art team's, and some imagery in the layouts is AI-generated or stock.

05 · Explore the system

Explore the system

A night-blue game sky, one violet for the interface, orange for the way in, and green for what is live or can be claimed.

Display
Catfiles
Labels
Rajdhani, Archivo Black
Text
Poppins
Colour and typography4 colours
Violet
#4E4AFFBalances, active tabs and the interface's accents. White on it reads 5.60:1.
Orange
#FF9A17The way in: Connect, Play Now, Join Waitlist. White on it is 2.12:1; see What I would revisit.
Green
#08D171LIVE NOW tags, Claim Reward and Vote. White on it is 2.03:1.
  • Night#10093BThe ground under every page. White on it reads 18.68:1.

Hex values and type styles read from the design file's frames; ratios measured against the ground named beside them.

Full page designsthe homepage, end to end
The live-events homepage end to end: Closed Beta with Play Now, the partners row and the creators' karts, Ranks of Ra Season 3 in the desert, the Halloween event, and the footer

Design file · The live-events homepage end to end, 2025.