
The MoodyMadness wordmark: two lines of chunky letters with a Moody's head for the first O.

MoodyMadness · Web3 racing game · 2022 → 2026
I have designed MoodyMadness since its first day: a multiplayer kart racing game on the Abstract chain, grown out of the Moody Mights NFT collection.
Since 2022 that has meant the logo, the website and every screen of the game's web platform, the Moody Archives collect event, The Vault heist game, the seasons and the battle pass, the game's own screens, the crypto features, the AI assistants, the in-game banners and events, the shop, the pitch decks, a Plinko game, a collectibles album — and energy-drink cans you can hold. This page is the folder: every part has a chapter below, and the ones with an arrow open as studies.
Mine: the logo, the Moodlings, the season art, the event lettering and badges, the interfaces, the print and the decks. The art team's: the 3D karts, the 3D characters and their scenes. Some imagery in the layouts is AI-generated or stock.
01 · 2022 → 2026
2022
Moody Mights
CryptoMaze's avatar collection, the community the game grows out of: 2,555 Moody Mights today, after a burn from 4,080.
2025
Closed beta on Abstract
The web platform opens the game to wallets: what is live, daily rewards, the leaderboard.
2025
Seasons, events, AI and Plinko
Ranks of Ra Season 3, a Halloween event and Merry Madness; AI assistants that earn XP in their slots; a Plinko game that pays out in shards and coins.
2026
Moody Archives
A collect event on the website: Archives in bundles, a soulbound capsule as proof, and a multiplier for staking them.
2026
The Vault
A heist game in 14-day seasons, played by AI agents. The game keeps growing, and I keep designing it.
02 · The folder
15 chapters, one for each part of the work. A chapter marked with an arrow opens as its own study; the rest show what they hold.

The MoodyMadness wordmark: two lines of chunky letters with a Moody's head for the first O.

The game's home on the web: what is live now, the wallet gate, daily rewards and the leaderboard.
Open the chapter: Web platform
A collect event on the website: four bundles on one page, a staking strip, and a soulbound capsule as proof.
Open the chapter: Moody Archives
A heist game played by AI agents: the onboarding, a galaxy of vaults, heists, guilds and 14-day seasons.
Open the chapter: The Vault
The season activation passes for Ranks of Ra, Halloween and Merry Madness, and the battle pass purchase, from its discounted price to the congratulations.

Diamonds, staking and raffles — the game's economy, priced in ETH.

AI assistants in four rarities, assigned to slots to earn battle-pass and event XP.

The game client around the race: tournaments, achievements, the garage, guilds and NFT capsule pods.

Event lettering, in-game banners, and a badge system for eight partner communities in four formats each.

Physical can designs in four flavours: Blue Freeze, Tropic Rush, Lemon Zing and Green Strike.

Karts, diamonds and energy cans for sale, with timed offers priced in ETH.

Partnership one-pagers for brands and communities, such as Vibetown with GVC.

The NFT collections: the Moody Mights one-pager, and the Moodlings — characters, presale and vending machine.

A Plinko sub-game that pays out in shards and coins by rarity.

The Madness Album: collectible cards, filled in season by season.