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MoodyMadness · The Vault

MoodyMadness · Chapter 04 · The Vault · 2026

A heist game, explained in four cards

The Vault is the MoodyMadness heist game: players fill a vault with loot, raid other players' vaults, defend their own with a guild, and play for rewards in 14-day seasons — with three AI agents doing the forging, the attacking and the defending.

These are the design file's 2026 frames: the seven-step onboarding, the Forger, the galaxy of vaults, the heist, the guilds and the profile, on desktop and at 375.

Role
Designer — onboarding, game screens and phone layouts
Screens
Onboarding ×7 steps, Forger, Galaxy ×3, heist ×2, guilds ×2, profile, phone
Season
14 days — PENGU, kart parts, NFTs and Pengunatas
Agents
Forger, Attacker, Defender — x402 payments in USDC
The Vault's first onboarding step: “Four things. That's the whole game. 60 seconds. You'll get it.” over four cards — Fill your vault, Raid other vaults, Defend yours, Win Pengunatas — each with its character and one line, an I'm in — Let's go button, and seven step markers
Design file: step 01 of The Vault's onboarding, 2026. The characters and the Pengunata are AI-generated images.

01 · The project

The project

The Vault runs inside MoodyMadness as a game of its own, hosted by a character called the Master. Each player mints three agents — the Forger, the Attacker and the Defender — and funds their wallets in USDC so they can pay their own way with x402; from then on the agents forge loot, run heists and guard the vault.

Loot is counted in Loot Points (LP), stakes in Black Diamonds (BD), and a season lasts 14 days, with rewards in PENGU tokens, kart parts, NFTs and Pengunatas — penguin piñatas to smash. The Archives from the previous chapter count here as a passive bonus.

02 · Design decisions

Design decisions

  1. 01

    The whole game on one screen, then a step at a time

    The onboarding opens on the entire game: four things — fill your vault, raid other vaults, defend yours, win Pengunatas — as four cards, each with its character and one line, under a promise: 60 seconds, you'll get it.

    The steps after it take one idea each, in the order a player meets them — the host, the agents, forging, heists, defence, the profile and guild — and each step's button names the next: Learn how to attack, Learn how to defend, Create profile, Check rewards, Enter the Vault. On a phone the four cards come one at a time, with the step count under them.

    Step 02: Meet the Master, the game's host — a character in a black coat in front of a neon M, saying “I'm not your agent — I'm the GAME. I run the seasons, I broadcast the heists, I pay the winners. Want in?”
    02 · The host
    Step 03: Mint your 3 agents — the Forger, the Attacker and the Defender on three pedestals, each with a Mint Now button, and the line “One transaction. Free, gas-free, yours forever.”
    03 · Mint the agents
    Step 03, continued: Fund your agents — the three agents beside their wallet, x402 payments, a balance of 0.00$ and a Deposit USDC button
    03 · Fund them
    Step 04: Turn parts into loot — kart parts pass to the Forger, who turns them into Loot Points that fill the vault
    04 · Forge
    Step 05: Heist rival vaults — pick a target, lock 25% of your LP as collateral, win the six-hour battle and take 10% of their stash; a six-hour heist window and win-streak bonuses of +10%, +20% and +30%
    05 · Heist
    Step 06: Defend your vault — five sources of defence that add up: standing defence, the owner's live BD, guild pledges, outsider pledges, and the Archive and guild tier
    06 · Defend
    Step 06, continued: Build your profile & guild — a display name and an avatar, then create a guild for 100K or join one
    06 · Profile and guild
    Step 07: You're in the vault — a 14-day season and epic rewards: Pengunatas, kart parts, PENGU tokens and ultra-rare NFTs, around a piñata penguin, with Enter the Vault
    07 · Enter

    Design file · Steps 02 to 07 of the onboarding. Step 01 opens this page.

  2. 02

    The agents play, so their work is on screen

    Each player mints three agents in one free transaction and funds their wallets in USDC, so they can pay their own way with x402. From then on the agents play — so the Forger, which turns kart parts into Loot Points, shows its work: what it is forging now against a countdown, the cost, time, yield and multiplier, and where the loot goes.

    A badge says the agent is active, with Stop inside it. What stays with the player is the order of rarities to forge, set by dragging four tags.

    Mint your 3 agents: the Forger, the Attacker and the Defender on three lit pedestals, each with a Mint Now button, under “Activate your personal team. One transaction. Free, gas-free, yours forever.”
    Three agents, one transaction
    The Forger: “Auto-selects parts by rarity and sends LP directly to your Vault”, an Agent Active badge with a Stop button, a legendary Strawberry Rocket now forging with its countdown, cost, forge time, base yield, 1.3x multiplier and vault deposit, the Forger at his anvil, an open vault full of Loot Point coins, and Auto-Forge Settings ranking Legendary, Common, Epic and Rare, to drag into order
    The Forger at work
    The Forger at 375: the title, Agent Active with Stop, the Forger beside the open vault, and the legendary part now forging with its countdown
    The Forger · 375

    Design file · Minting the agents, and the Forger on desktop and at 375.

  3. 03

    Every vault on one map

    Targets live in the Galaxy: every vault a bubble in its owner's tier colour — Apex, Heister, Survivor, Rookie — with You in the middle and lines to the vaults in play. Filters for tier, minimum BD, guild and online players sit above the map, and a switch turns it into a list for anyone who would rather read numbers than shapes.

    Picking a vault opens its card — Black Diamonds, Loot Points, win rate, heists and defences, the latest activity — and one button: Heist This Vault.

    The Galaxy: every vault a bubble in its tier's colour — Apex gold, Heister pink, Survivor violet, Rookie cyan — around a bright You, with lines to the vaults in play, under filters for tier, minimum BD, guild name and online only, and a switch between map and list
    The map
    A vault picked on the map: a card for ZephyrHex with their tier and guild, Black Diamonds, Loot Points, win rate, heists and defences, the latest activity, and Heist This Vault
    A vault picked
    The Galaxy as a list: rank, user, tier, LP, BD, win rate, heists and defences, and status for each vault
    The same vaults, listed
    The vault card at 375: ZephyrHex, their Black Diamonds and Loot Points, win rate, heists and defences, the latest activity, and Heist This Vault
    A vault picked · 375

    Design file · The map, a picked vault, the list, and the card at 375. The players are sample data.

  4. 04

    A heist, both sides on one screen

    A heist puts the attacker and the defender face to face — cyan on the left, magenta on the right — each with their guild, the members backing them and their power, and each with a Deposit Funds box to add to the fight. Between them stand the vault, its value and the lockdown countdown.

    Before a target is chosen, that side of the screen is not left empty: it says no opponent is selected, and offers the list of vaults and a search across the network.

    A heist in its lockdown phase: the attacker @moonbeam of Project Kaito on the left in cyan, supported by 15 members, and the defender @whale_drift of Night Wolves on the right in magenta, supported by 5; the countdown at the top, the vault and its value of 12,400 in the centre, each side's power and a Deposit Funds box, and the vault's access set to public
    Lockdown
    Before a target is chosen: the right-hand side reads “No opponent selected, choose from the list or search in the network”, over a list of vaults to heist and a Search in Network button
    No target yet
    The attacker's side at 375: the attacker's card with their power, and Deposit Funds with its Deposit button
    The attacker's side · 375

    Design file · A heist in lockdown, the screen before a target is chosen, and the attacker's side at 375.

  5. 05

    Defence, drawn as a sum

    Defending is the hardest rule to explain, because five things add up to it: standing defence pledged in advance, the owner's BD added during the battle, guild pledges, outsider pledges on public heists, and a passive bonus from the player's Archives and guild tier.

    The step draws it as a sum: five numbered rows, each with its one-line meaning, joined by lines into the Defender and on into the vault. “Bigger stack = harder to crack” is the only sentence it needs.

    Defend your vault: “When someone heists you, 5 sources of defense add up. Bigger stack = harder to crack.” Five numbered rows — standing defence, owner live BD, guild pledges, outsider pledges, Archive and guild tier — joined by lines into the Defender with his shield, and an arrow to a locked vault

    Design file · Step 06 of the onboarding.

  6. 06

    Guilds, chosen by what they are worth

    Finding a guild starts with why: three numbers above the search — 25% more LP on average, a 50% better defence win rate, 40% less time to the first heist win. Then a search, four filters, and a card per guild with its tier, members, win rate, activity and language.

    A guild's own page puts its standing first — combined LP, tier, season record, defence pool — and its rules beside the tier progress, so a member knows what leaving costs before leaving: a 24-hour cooldown and 48 hours without the guild's buffs. Members, active heists, activity and chat fill the rest.

    Find Your Guild: three numbers on what a guild is worth — +25% average LP earned, +50% defence win rate, −40% time to the first heist win — then a search with filters for tier, language, activity and members, and a grid of guild cards with tier, members, win rate, activity, language and Join Guild
    Find your guild
    A guild's page, Project Kaito: 23 of 25 members, combined LP, guild tier, season record and defence pool; tier progress beside the guild's rules — no friendly heists, a 24-hour leave cooldown, 48-hour buff loss after leaving, a tier that recalculates continuously; guild buffs, active heists, the members ranked by contribution, recent activity and the guild chat
    A guild's page
    Find Your Guild at 375: the three numbers, the search and filters, and the first guild cards
    Find your guild · 375

    Design file · Find your guild, a guild's page, and the search at 375. The guilds and members are sample data.

  7. 07

    The profile carries the Archives

    A player's profile gathers what makes them stronger: active buffs and boosters, the Archive bonuses — each Archive tier with its value, the ones held marked active and the rest one Buy Now away — and the agent wallet with its USDC balance. It is where the Moody Archives chapter meets this one.

    A player's profile, CryptoWarrior at level 77: the guild and two balance cards, active buffs and boosters, Archive Bonuses with an Archivist Gold badge — Common, Rare, Epic and Legendary Archives from 50k to 200k, the held ones marked active and the rest with Buy Now — and the agent wallet with its USDC balance and Deposit USDC
    The profile
    The profile's Archive Bonuses at 375: the Archivist Gold badge over the Common, Rare and Epic Archives, at 50k, 100k and 150k
    Archive bonuses · 375

    Design file · The profile, on desktop and at 375. Both balance cards show the same sample figure in the file.

03 · What I delivered

What I delivered

A seven-step onboarding, the Forger and its auto-forge settings, the galaxy of vaults as a map and a list, the heist from both sides, finding and running a guild, and the player's profile with its buffs, Archive bonuses and agent wallet — on desktop and at 375.

04 · What I would revisit

What I would revisit

The guild page sets its four rules — the ones that cost a player, like 48 hours without buffs after leaving — in its faintest grey, 4.14:1 on the panel, and the members table's headers in the same grey at 4.08:1. Both are 13 to 14px, under 4.5:1; I would lift them to the grey the page already uses for secondary text, #9CA3AF, at 7.89:1.

I would also clean the frames before handing them over: the members table repeats one sample player on every row, the profile's two balance cards show the same figure, the phone's guild search carries the profile step's subtitle, and “Deffender”, “PRFOILE”, “seasson” and “Walets” are in the copy.

Project note

The pictures are the design file's frames. The agents, the host, the vaults, the Pengunatas and the scenes are AI-generated images, as the file's layer names say, and the names, avatars and numbers are sample data. The interface is my design.

05 · Explore the system

Explore the system

A black vault corridor lit in neon: pink to violet for the player's own actions, cyan for the attacker, magenta for the defender, and gold for the Apex tier.

Display
Teko
Labels
Jura, Rajdhani
Text
Hanken Grotesk, Inter
Colour and typography4 colours
Pink
#FF1493Where the main buttons' gradient starts. White on it is 3.64:1, enough for their large bold labels.
Violet
#8A2BE2Where the gradient ends, and the step markers. 5.96:1 on white, so it carries this page's accents.
Cyan
#00FFFFThe attacker's side and its Deposit button. Black on it reads 16.75:1.
  • Night#0A0A0FThe ground of every panel. White on it reads 19.75:1.

Hex values and type styles read from the design file's frames; ratios measured against the ground named beside them.